Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 10.18.13.6839]
    Renderer: NVIDIA GeForce GTX 660 Ti
    Vendor:   NVIDIA
    VRAM:     1988 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\games\Crimea\Crimea River Raid I_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\games\Crimea\Crimea River Raid I_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\games\Crimea\Crimea River Raid I_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\games\Crimea\Crimea River Raid I_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\games\Crimea\Crimea River Raid I_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\games\Crimea\Crimea River Raid I_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.091 seconds
desktop: 3840x1024 60Hz; virtual: 3840x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

No walk animation found. Turning off animations.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No run animation found. Turning off animations.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No jump animation found and the character has canJump enabled. Turning off animations.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

