#include "genericentity.hpp"

// #include "../playstate.hpp"
// #include "../main.hpp"

GenericEntity::GenericEntity(const KungFlowGame *game, const PlayState *playState, e_GenericEntityType GenericEntityType, e_Team team, const Vector2 &position, float zPosition, const Vector2 &movement, float zMovement) : StageEntity(e_StageEntityType_Generic, team), game(game), playState(playState), GenericEntityType(GenericEntityType), position(position), zPosition(zPosition), movement(movement), zMovement(zMovement) {
}

GenericEntity::~GenericEntity() {
}
