gameplay football changelog 0.8 fixed crash on some older AMD cpu's (ssemath bug on mingw?) better goalies general gameplay tweaks removed awkward fullscreen toggle button 0.7b oops, fixed a little bug that caused dribbling to be less fluent. sorry! 0.7 * big update (gameplay-wise, mostly) added a lot of nuance to almost every aspect of gameplay some CPU optimizations added some brightness added more verbose logging (log.txt in game directory) fixed broken volume slider fixed memory leaks (must be some left though, i'm afraid) 0.6 gameplay tweaks 0.5 graphics optimization: changed a 32 bit g-buffer to a 16 bit one. hope this also enables some older hardware to run it graphics optimization: improved SSAO more gameplay tweaks 0.4 fixed bug that caused same lighting (sun position) to be used for every match fixed potential crash more debug info on (some) crashes changed window title to 'Gameplay Football' mouse no longer warps to screen edge at game start; annoyed some windows 7 users (= 'hot mouse zone') some AI and gameplay tweaks changed difficulty slider: allow for less difficulty (lowest = easier than before, highest = still as hard as before) 0.3 better microfocus (AI applies less pressure when opponent has the ball in their own backfield, so less useless fatigue) better man marking for sidebacks some AI tweaks fixed radar team colors small CPU optimization 0.2 fixed NVIDIA shader problem very small AI tweak